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Sunday, May 22

About The USS Enterprise-D Real-Time Story

The USS Enterprise-D is a social, fan-produced Star Trek series, set in the TNG era. All content within the story is posted as if it were being shared by those who work in the Public Relations Office aboard the USS Enterprise-D in the year 2363.

The purpose of this story is to retell the events of the popular television series, "Star Trek: The Next Generation" -- as they happen -- in real time. In other words, today's real life date corresponds with the same date in the year 2363. By doing this, all who follow this story are able to experience the Star Trek universe in a whole new socially-driven way.

Within this story format, we cover a unique perspective on the events of the TNG television series, immersive daily life aboard the USS Enterprise-D, and new character stories that are sure to capture your attention. In addition, those who follow our story are encouraged to become a member of the Enterprise-D crew, and participate in her episodes, missions and adventures. Enterprise deck listings, notable crew, and other resources have been made available to our readers for this purpose. 

Additional resources will be shared as the story progresses.

Ideally, if all goes well, our social story will last at least seven years, and cover the entirety of the USS Enterprise's service life -- as seen in the canon Star Trek Universe.

Our ongoing story is told through character updates, both here on our website, as well as in social posts on our Facebook page. Since the content we share will not always be the same on both sites, if you wish to follow the entire story,  you will need to pay attention to both locations. 

Like our Facebook page, and make sure we show up in your news feed.  

Bookmark our website, and visit our resources often.

You should also be able to follow both our website and Facebook Page updates on all of your mobile devices. Our story is set up to go with you, wherever you go.

Story Adjustments

Please note: while we do intend to honor canon Star Trek as much as possible, we will also be taking a few practical liberties within our story. This perspective allows for an element of plausible unpredictability to the Star Trek story we all know and love. It also allows us to take a practical approach to the existing canon, and correct some of the lingering inconsistencies for the sake of better storytelling.

In addition to those practical story liberties, some altered perspectives include:

  • Faith and Religion. Gene Roddenberry, the creator of Star Trek, dismissed all organized religions during his life. He believed that, by the 24th century, contemporary Earth religions would have died out, leaving a secular, non-religious future. Much of his guidance over Star Trek follows this belief. While we respect this view, the truth of human existence is far different. There will always be a wide variety of human faiths and religions -- no matter how secular human society becomes. One of those faiths, Christianity, plays a strong part in our Enterprise-D story (as will religious faiths from other human cultures and alien species).

  • Money and Economy. In the Star Trek Universe, it has been established that the acquisition of wealth is no longer the driving force for humanity. While this, too, is a strong part of Star Trek, in our story, we take a more realistic approach. Just like in the real world, there will always be wealth-driven economies and financial transactions. There will always be money (no matter what form that takes). As a result, those who are employed within the Federation -- including Starfleet -- are paid for their time, service and skills. Payment for all Starfleet personnel is in the form of digital credits -- a futuristic currency, but a currency nonetheless.

  • Star Trek Chronology. Over the past 50 years of Star Trek, a vast and vibrant canon universe has been created. Many writers, artists, and performers have contributed years of fascinating details to that universe. But that universe, like any vast fictional universe, is not without it's contradictions and flaws. At times, we will seek to offer explanations for some of these contradictions. And these explanations are likely to provide a few alternate perspectives to the canon Star Trek that we all know and love. Despite this, though, we do not seek to rewrite Star Trek, but rather, help it make more sense within the confines of our Enterprise-D story. 

Details are very important to us! We love Star Trek. We respect its story and production history, and we wish -- more than anything -- to see it continue in popular culture for many decades to come. We are taking the Star Trek we all know and love, and combining it with a new socially-driven story format. We are a new twist on an old story.

How YOU Can Participate

Okay, so, here's the fun part. You can be part of our story as well.

There are a few rules, though, which we ask all participants to follow. These rules are in place to promote organization, fairness, and give everyone a common set of realistic boundaries. We know Star Trek fans, and we know how eager you are to be part of something great within the Trek universe. But..... every great story still has its practical boundaries.

This is what we ask from you:

  • Let us drive the overall story. Yes, most fans have already seen all of the Star Trek episodes. You know what happens in each season of the show. You know what will eventually happen to the canon characters; you know the fate of the Enterprise-D; you know about the Dominion War. But in our story, we don't know any of that yet. It hasn't happened. So, rule #1, don't jump the gun. Don't foretell the future. -- We will not hesitate to remove and ban participants who intentionally disregard this rule. Let the story play out. The future will happen when it happens.

  • Be surprised. React to what happens. Our story is happening in real time, so part of the thrill of our adventure is in seeking to emulate the concept of not knowing what will happen. Yes, we (those of us telling this story) will certainly be adding unexpected events, missions and plotlines in order to keep things fresh and new, but when news breaks about something you expect to happen, be surprised. React accordingly. Learn and explore the story for the first time all over again!

  • There is no such thing as "anything goes". Please use common sense. You are a participant in OUR story. The Enterprise-D is not a story centered around you or your character. It is a story about the collective crew of the Enterprise-D -- its episodes, adventures and daily shipboard life (as told by the personnel of the PR office). React to what happens, participate as your chosen character, play in our sandbox, but be respectful, be realistic, and don't try to become the main character. We'll reward deserving fans. -- We'll also remove those who don't play fair. Cooperation makes for a better story. If you have questions, you can always send us a message on our Facebook page.

  • No ranks higher than Lieutenant. I know many Star Trek fans love to imagine themselves as high-ranking personnel. But the truth of the matter is, in our story, the USS Enterprise already has a senior staff. The high ranks are already filled -- by Captain Picard, Riker, Data, etc. Anyone else on the Enterprise is either of a lower rank, or a civilian living aboard-ship. There may be special permissions granted to certain story participants, but almost everyone holds a rank below the senior staff. And not everyone can be a full Lieutenant.

  • Don't be afraid to be a non-commissioned character. Non-commissioned characters are not officers. They are the people that enlist in Starfleet, go through basic training, and carry naval ranks like, "Crewman", "Petty Officer", etc. The majority of personnel in Starfleet -- just like in the real life military -- are non-commissioned; they never attended an officer academy.

  • Pick a service department and locate your crew quarters. But be aware of the quarters limitations as noted on our deck layout pages. Most crew will share quarters with someone else. And most crew are assigned quarters near their service department. There are also only a small handful of one-person crew quarters (and even fewer one-person crew quarters with exterior ship windows). The highest ranking personnel on the ship are given the luxurious crew quarters with exterior windows. Most crew will have windowless interior quarters.

  • Understand that you are not likely to be listed on our resource pages. This isn't anything personal. Who your character is, what they do on the Enterprise-D, where their quarters are located, all of those fun details, are for your own use. As much as we would love to give everyone the spotlight,  constantly updating our resource pages to include everyone as they enter and leave our story is time-consuming -- especially for a crew of 1,000 people. We welcome you to participate in our social story, we'll respect your choices (so long as they are reasonable and abide by these rules), but know that we have to be selective about who/what gets recorded. However, YOU can certainly keep track of these details on your own, if you wish. In fact, that's a good idea, as it may help to enhance your overall Enterprise-D story experience!

  • Please do not create new Federation alien species. We have already put together a list of all Federation member planets in our story, as well as starbases, space stations, and Starfleet ships. A non-Starfleet Federation ship list is currently in the works as well. -- Yes, we have a VAST collection of behind-the-scenes story resources that we are using to tell this story. -- All details are primarily built upon canon information, however, we have filled things out a bit where canon is limited, or where special details are necessary. If your chosen character is non-human, please confine him/her to a Federation species that is among the canon species of Star Trek. Again, if you have questions, or seek input or permission for something, please send us a message on our Facebook page.

  • The main TNG characters are not available to control. They are background characters -- characters that we will post about from the perspective of our PR characters. Our Enterprise-D story is, in essence, a "lower decks" kind of story. Most of us won't interact directly with Commander Riker, Captain Picard or the others. They have their duties aboard ship -- duties we look up to. They do their thing, we do ours. And from time to time, when a mission or event allows, we'll open up select senior staff interaction opportunities. In your own character participation, as our story progresses, please don't become too chummy with the senior staff. 

  • Please leave the real debates outside of our story. This is a fun, social, Star Trek story environment. Real world politics, current events, and other hot-topic debates belong elsewhere -- on debate forums and message boards -- not our website or Facebook page. Let's stay in-story, please.

  • And finally, spam will not be tolerated. Don't even try. This is not the place to promote your ebay store, your cheap "discount" pharmaceuticals, your "dating" services, or your personal websites. Please respect us, and the purpose of our story. Those who choose to ignor this request, will have their spam content deleted, and will be permanently removed, blocked or banned.

We think this Enterprise-D story will be a lot of fun. After all, it's Star Trek; we all love Star Trek! There are a lot of great opportunities within this environment, and a rich tapestry of events will occur. Let's see where this goes. Let's see what happens. Let's see what's out there!

-Jon Baas
Story Director
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Official Blog/Website


This USS Enterprise-D real-time story is fan-produced, and has no official connection to Paramount/CBS. We are merely dedicated fans coming together in a new and unique way to enjoy the fictional Star Trek universe.

The Star Trek brand is owned by CBS/Paramount. No illegal copyright infringement is intended. Any retail products featured within our story are fully licensed by CBS/Paramount under agreement with

All featured retail products can be found on the Cafepress website, and are designed by either Jon Baas, or other users within the Cafepress marketplace.